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Old Sep 08, 2008, 04:50 AM // 04:50   #101
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Can we start listing skills that we all know need to be killed, this thread started off as skills that need fixing. That doesnt include your personal wishlist of buffs.

[rampage as one]
[searing flames]

Anyone who's sane knows these two skills need to die.
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Old Sep 08, 2008, 05:11 AM // 05:11   #102
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Quote:
Originally Posted by DarkNecrid
PvP shouldn't be a guessing game, it isn't Rock Paper Scissors. It should be a game of skill, with a number of viable balanced builds that are not direct counters to each other but give a lot of playstyle options.
I've yet to see this in any game with a customizable build/deck/character ever. I don't know why Guild Wars players uniquely expect it. As skill levels even out near the top, build wars inevitably wins. The only alternative is to have mirror match of one viable build with zero to minor alterations.

Last edited by FoxBat; Sep 08, 2008 at 05:15 AM // 05:15..
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Old Sep 08, 2008, 05:52 AM // 05:52   #103
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This may sound crazy or stupid but what if you could equip only two skills from your secondary profession? "Normal" builds wouldn't be affected but some rubbish builds wouldn't exist. And maybe some skills wouldn't have to be nerfed because of being too good when used by other professions...
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Old Sep 08, 2008, 05:54 AM // 05:54   #104
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Quote:
Originally Posted by DarkNecrid
It's a unstrippable ~99% maintable near free 100% unblockable combined with a skill that does close to or over 100 damage on a short recharge.



Yes, I sure liked Symbolic Strike and the other random buffs that have occured over the history of Guild Wars that always broke the game or were stupid.

You have to nerf things and bring the power level down before you go buffing things. All they ever do is wind up buffing things up to where the nerfed things were in power.

PvP shouldn't be a guessing game, it isn't Rock Paper Scissors. It should be a game of skill, with a number of viable balanced builds that are not direct counters to each other but give a lot of playstyle options.

This is pretty hard when pretty much every single skill in Nightfall (the campaign with the 2nd most used skills) is poorly designed and power creep. I sure love using 33% IAS's with no drawback what-so-ever. ho hum.




There is still a ton of power creep, the problem is a lot of the PC'd skills are needed to combat the other PC'd skills which means in order to really bring the power level of everything back down to what it should be you'd have to fix both sides and we're not getting another huge patch until the year 2715 apparently. This game hasn't been close to a real balanced state since GWFC where at least every skill was in check with one or another. Then again Anet decided to make all the NF skills overpowered on purpose so they could nerf them later, and they never really did, so w/e. But seriously you still have a ton of 33% IAS's with no real drawback, stances that replace 2 skills off of a ranger bar (hello Natural Stride), an elite healing spell that outheals and replaces every other Monk elite except for RC pretty much, a non-elite Ritualist skill that might as well have no drawback and is barely a lesser heal than said elite healing spell, and a huge list more.

If you want to create more options, start from there. Nerf the things that are making the other skills useless to a balanced level, not bring the balanced things to their overpowered level. It's the former that has ruined the game time and time again. I'd personally love to see BLight come back into play again, but you're going to do that by making WoH look less pretty, not make BLight stupid broken good and better than WoH. I'd love to see Ranger's using Distortion again since that is a good skill that is an example of pretty much why Prophecies was good, all the skills had some reward, and some drawback that rewards good play with the skills. But there's no point when Natural Stride blows Distortion (it's Distortion without a real drawback) and a run stance out of the water at the same time.

Also you guys rly need to stop saying it's all Izzy's fault, other people do skill balancing besides him and oversee his work. That and a lot of their focus is on GW2, so they don't have the manpower to really do what is needed to make GW1 better in the PvP department. If you're gonna blame someone, blame his balancing team at least, lol. Izzy seems to be the only one who has a clue, what with openly admitting the extra classes were a bad etc, etc.
you say Factions offered a counter skill for the majority of skills.. but isn't that a guessing game? also, as it was mentioned, there is NO game on the planet that doesnt involve guessing/prediction as the primary form of preparation in order to win. in football, you need to know the game, know what others are doing, and plan for the worst based on what you know could shut you down.. thats more or less guessing.. so i dont see what type of game you want gws to be..

i'll agree that some skills have major perks, like NStride, where you can have a blocking stance and running skill all in one, but it still has a downside, and isnt really "gamebreaking", just.. "good". the game has to stay fresh.. and tbh, its not going to stay fresh with JUST prophecies.. so we got more campaigns, more skills, and more professions to make it more interesting. this isnt WoW where the focus is on armor and killing some oddball monster, its about skill usage and pvp (primarily), so our focus is on just that... skills. people playing certain builds just because they're "op" is kinda abusing the situation, but its not breaking the game when we all (meaning all professions) have "op" builds to choose from (for now), which is more of a temp fix for balance. i, personally, would love to see more skills get worked in to the game, but for now, i dont feel like theres a whole lot standing out really crushing the meta.
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Old Sep 08, 2008, 06:26 AM // 06:26   #105
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Quote:
Originally Posted by Magikarp
the game has to stay fresh.. and tbh, its not going to stay fresh with JUST prophecies.. so we got more campaigns, more skills, and more professions to make it more interesting.


Yea...tell that to Starcraft. A competitive game that has been fresh for over a decade with no new content. Guild Wars should have stuck to Prophecies.

Quote:
Originally Posted by Magikarp
people playing certain builds just because they're "op" is kinda abusing the situation, but its not breaking the game when we all (meaning all professions) have "op" builds to choose from (for now), which is more of a temp fix for balance. i, personally, would love to see more skills get worked in to the game, but for now, i dont feel like theres a whole lot standing out really crushing the meta.
I hear this argument all the time and it is so bad. The game is UNFUN in comparison to previous metas. The skills and mechanics of todays meta is so boring I can barely stand watching it.

To me if you think Guild Wars today is good, you are arguing that adding pieces to chess would be a good idea as long as it remained balanced (in your opinion). The problem is no...it would be a crap idea because Guild Wars of old was classically epic and Guild Wars of today is not because of the garbage that was added to it.
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Old Sep 08, 2008, 07:12 AM // 07:12   #106
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i agree with most of what Magikarp has been saying.

for all of you endlessly parroting "the power level must go down blah blah blah"... i say BRING ON THE POWER CREEP BABY!
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Old Sep 08, 2008, 07:59 AM // 07:59   #107
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Quote:
Originally Posted by Robbert Monga
[Escape] - molested to blisters, not even gonna bother suggesting anything.
I've always found it funny how this skill is called Escape, yet it's used for attacking. Have it end when you attack or something, damnit.
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Old Sep 08, 2008, 08:31 AM // 08:31   #108
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at magikarp, otgu's cry is overpowered when u team it up with enraged lunge unblockable >100 damage every 5 seconds is by no means fun. or balanced.
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Old Sep 08, 2008, 12:06 PM // 12:06   #109
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Pets have a dumb AI, they are hard to control, they are easy to kite, they take up 2 spots in your skillbar just in order to have them, pet attacks don't stack in the queue line, if pet doesnt attack in 10 seconds then the attack skill is cancelled, they must have movement and attack speed boosts in order to be effective (taking up more skill slots),if they die your skills get disabled, if you die they do nothing productive, and finally, Enraged Lunge requires 3 recharging skills beast mastery skills, so you either take tiger's fury that puts charm and comfort into recharge but doesn't help you at all, or bring feral + run as one + otyugh, resulting in 6 (!!) taken skill slots, only for one attack skill, that is indeed 100+dmg and unblockable and 5 sec recharge, but it doesn't worth 6 skills slots. You take a res sig and you are left with 1 skill slot.

Now, let's compare that to a real warrior. hmm.
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Old Sep 08, 2008, 12:41 PM // 12:41   #110
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Quote:
Originally Posted by Magikarp
imo, (again) other than the few skills i agreed with, i feel like we should focus on less nerfing, and possibly more reworking/buffing, to keep our meta fresh, our skill pool diverse, and our pvp more of a guessing game.
I listed 20 skills out of a total of 1235, just to put that in perspective. Add in the other problem skills mentioned and it's ~2% of the skills in the game.
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Old Sep 08, 2008, 01:12 PM // 13:12   #111
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unblockable >100 damage every 5 seconds is by no means fun.
only if you're on the receiving end. lol

try considering both sides when deciding what's fun. that goes for ANY skill.

Quote:
Pets have a dumb AI, they are hard to control, they are easy to kite, they take up 2 spots in your skillbar just in order to have them, pet attacks don't stack in the queue line, if pet doesnt attack in 10 seconds then the attack skill is cancelled, they must have movement and attack speed boosts in order to be effective (taking up more skill slots),if they die your skills get disabled, if you die they do nothing productive, and finally, Enraged Lunge requires 3 recharging skills beast mastery skills, so you either take tiger's fury that puts charm and comfort into recharge but doesn't help you at all, or bring feral + run as one + otyugh, resulting in 6 (!!) taken skill slots, only for one attack skill, that is indeed 100+dmg and unblockable and 5 sec recharge, but it doesn't worth 6 skills slots. You take a res sig and you are left with 1 skill slot.

Now, let's compare that to a real warrior. hmm.
this guy summed it up. enraged lunge is cool. and so is RaO (always has been). pets ftw.
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Old Sep 08, 2008, 01:16 PM // 13:16   #112
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Quote:
Originally Posted by DreamWind


Yea...tell that to Starcraft. A competitive game that has been fresh for over a decade with no new content. Guild Wars should have stuck to Prophecies.



I hear this argument all the time and it is so bad. The game is UNFUN in comparison to previous metas. The skills and mechanics of todays meta is so boring I can barely stand watching it.

To me if you think Guild Wars today is good, you are arguing that adding pieces to chess would be a good idea as long as it remained balanced (in your opinion). The problem is no...it would be a crap idea because Guild Wars of old was classically epic and Guild Wars of today is not because of the garbage that was added to it.
Starcraft is a strategy game.. so.. whats your point? Also.. "The game is UNFUN in comparison to previous metas" is called an opinion.

Quote:
Originally Posted by arienrhode
I listed 20 skills out of a total of 1235, just to put that in perspective. Add in the other problem skills mentioned and it's ~2% of the skills in the game.
2% of the total skills, 12% of the usable skills.

Last edited by Magikarp; Sep 08, 2008 at 01:18 PM // 13:18..
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Old Sep 08, 2008, 01:19 PM // 13:19   #113
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I still dont get why people are complaining about beastmasters, cant people just discuss real balance issues rather than crying about what beats them in RA.
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Old Sep 08, 2008, 02:06 PM // 14:06   #114
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Suppose that depends on what you're perspective of "real balance issues" is. GvG has always taken precedent for skill balancing and should continue too, but most of the skills listed don't effect GvG at all. Sorry, but continuing on what was said earlier (see post #24, #40), the small number of people still playing top level GvG, if there even is such a thing now, should not dictate everything that goes on. Fair enough argument you made earlier that TA is also fairly dead, but it was really hurt by the excruciatingly slow fixes to just a few skills.

Last edited by Krill; Sep 08, 2008 at 02:23 PM // 14:23..
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Old Sep 08, 2008, 02:22 PM // 14:22   #115
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No harm in hittin some of the degenerate skills for TA/RA, at this stage what else is left? GvG is at it's lowest point, the meta has been stale since April give or take a few gimmick builds (MOI and wounding BS), nerf away. Remember though for every skill Izzy nerfs lets say for example VOR, he'll just buff another dom skill that has no business being buffed.
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Old Sep 08, 2008, 02:49 PM // 14:49   #116
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Quote:
Originally Posted by X Cytherea X
only if you're on the receiving end. lol

try considering both sides when deciding what's fun. that goes for ANY skill.
Hey, hey, those shadow walks necros were fun too! Why did they even nerf them?

This is a game that should reward player's skill, not player's build. When rolling your face on the keyboard is much better than thinking about what's best to do, then srsly there's something wrong.
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Old Sep 08, 2008, 03:40 PM // 15:40   #117
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Originally Posted by Divinus Stella
I still dont get why people are complaining about beastmasters, cant people just discuss real balance issues rather than crying about what beats them in RA.
No kidding, I started reading this thread for kicks, but now I feel more stupid every time I read some of the posts, especially from dimwits like magikarp

Quote:
Originally Posted by DreamWind
I hear this argument all the time and it is so bad. The game is UNFUN in comparison to previous metas. The skills and mechanics of todays meta is so boring I can barely stand watching it.

To me if you think Guild Wars today is good, you are arguing that adding pieces to chess would be a good idea as long as it remained balanced (in your opinion). The problem is no...it would be a crap idea because Guild Wars of old was classically epic and Guild Wars of today is not because of the garbage that was added to it.
I've been trying to get back into the game, but it seems a 4 month break wasnt long enough. I've logged on a few times and got into some friends teams, and had fun for about 2 days. But the retards like powercreep, they like when they can get results from spamming flare.

Right now, the DIRECT result of adding new skills, proffesions, and generally the power creep of crap, and buffing of things that shouldnt have been buffed as much, is fun gameplay!!!! For 2 days....

Then you get bored, because right now, there are only 2 real options in HA, (and I hear its the same for the gvg guys) is to say, f**k being creative or sneaky with builds or tactics, im going to load up on as much damage as I can, put 2 monks in, and fit a few iwin buttons in.
OR

Load up on retarded amounts of defense, and then utilize 2 or 3 player templates that are much stronger than they should be, and kill with those.

(I for one am in favor of different objectives in HoH, but I gotta say I miss only altar holds now because observer gets pretty uninteresting when someone that is gone for 4 months can just look at 8 classes, 1 or 2 skills, and already know what thier strategy for the match is. At least when it was altar hold only you never knew what the other team was going to do until it was almost too late, and I dont mean KotH holding either)

Because damage templates, and moreso monk templates are so far beyond what they should be, the game degenerated into this fun for 2 days crap. They tried to deal with power creep (both keeping the game interesting, and forcing some skill decisions) by altering core game mechanics, or win objectives of both GvG and HA. It clearly didnt work, and now its worse than if they just left the mechanics alone, and kept the game on normal power.

If you want an idea of how bad the power creep has become, look at the most retarded OP gimmick scrub build of before, IWAY. Look at the crap of today. (Yes I know spiritspam was stronger, but since it required skillful people to play I listed IWAY)

IWAY of then will probably consistantly get crushed by trash builds today, probably flawlessed even. IWAY wont ever score a kill, or even threaten a good team today, wheras back then even good teams had trouble. Even after people learned to counter IWAY, it still was able to stay around, because it was frankly strong enough to compete with direct counters.

But today, IWAY would be crushed. It has nothing to do with people being better or worse players today, its because today even balanced builds people mash 1-2-3 just like before. But today more and more of those 1-2-3 are turning into 1-2-3-lolurdead. And especially certain iwin buttons like OoA force people to bring interupts, or force an interupter to camp. Not all iwin buttons work in every situation, but examples are OoA, pre-nerf NR, Ward v Harm, well of profane, weapon of warding. If your not smart enough to figure out what situations those become iwin buttons uninstall GW. My point is teams bring as many iwins as they can, so hopefully favorable situations pop up where they can use more iwins than the next guy.

I'd like to say the retards that say BUFF EVERYTHING just werent around pvp in proph days when it was fun. They dont have a real comparison. But then everyone of them swears up and down they were here since release.

This game need more nerfs, and it can be done now without screwing up your precious pve builds, so quit asking for more 1-2-3-lolurdead.

You want some general ideas of what I am talking about then
-General levels of damage from spells, or physicals (sins and dervs)
-Shorter cast times or higher damage spells
-Hard interupts with fast recharges (PD, magebane)
-Passive Defense all around (this one is actually worse than before)
-Easy access to enchantment hate
-Unstrippable prots (weapons)
-Easy to use AoE
-Both hexes and hex removal, but its fine atm because niether will ever use other than stuff water eles with the way things are today.
-Monking power
-more stuff, im to lazy

Your an idiot if you dont see that buffing all of those options, which is exactly whats been happening, is why the best options are either all out attack, or all out defense and abuse some broken stuff. Why bother makng a build work for one thing or the other, when you can just make an all out offense, and fit 1 or 2 skills here or there of all of the above, and get results today, that you had to make huge sacrifices for in proph days.

Last edited by Kyp Jade; Sep 08, 2008 at 03:52 PM // 15:52..
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Old Sep 08, 2008, 03:46 PM // 15:46   #118
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Quote:
Originally Posted by Magikarp
you say Factions offered a counter skill for the majority of skills.. but isn't that a guessing game?
...

No I didn't? I never even said the word Factions or anything close to that. Please learn to read.

Factions, however, unlike Nightfall, did add skills that were at least thought out well compared to Nightfall. A lot of the secondary stuff not so much (Wep Spells and Shadow Steps), but the Core classes got skills that fit in with the Prophecies ones and weren't power creep 2 da maxxxx.

Quote:
also, as it was mentioned, there is NO game on the planet that doesnt involve guessing/prediction as the primary form of preparation in order to win. in football, you need to know the game, know what others are doing, and plan for the worst based on what you know could shut you down.. thats more or less guessing.. so i dont see what type of game you want gws to be..
Yes but in Football you can change your plan or tactics on the fly. I can't really change my skillbar or equipment mid-game in Guild Wars.

Quote:
i'll agree that some skills have major perks, like NStride, where you can have a blocking stance and running skill all in one, but it still has a downside, and isnt really "gamebreaking", just.. "good".
It replaces 2+ skills. The downside is negligible for when you're going to use it. This was basically my point, they added a lot of skills with no real drawback, that for their power level just outshine previous skills' power levels, which is basically the definition of power creep.

Quote:
the game has to stay fresh.. and tbh, its not going to stay fresh with JUST prophecies..
Please play an actual competitive game sometime. Yes it can. StarCraft has kept the same units for years now, the only thing that changes is the maps, something the devs could easily do here too. CS 1.6 hasn't changed really for years, same skins, same guns, pretty much the same maps, still fun. Super Street Fighter 2 Turbo hasn't changed in 14 years and is still played competitively in the Evolution game series and Super Battle Opera the two biggest tournaments in their respective countries and in arcades across the world.

Why? Because the players advance in skill level, new things are found that are interesting, etc. The gameplay is built to be dynamic and it changes over time. Prophecies could easily have been entertaining for some time, with the occasional map added here or there, if they kept balancing it to perfection.

Quote:
so we got more campaigns, more skills, and more professions to make it more interesting.
Which pretty much everyone has said was a terrible thing for the past 2 years, even Izzy.

Quote:
this isnt WoW where the focus is on armor and killing some oddball monster, its about skill usage and pvp (primarily), so our focus is on just that... skills. people playing certain builds just because they're "op" is kinda abusing the situation, but its not breaking the game when we all (meaning all professions) have "op" builds to choose from (for now), which is more of a temp fix for balance.
Everyone could use Signet of Ghostly Might when it was bugged, I'm pretty sure it broke the game (idk maybe a guaranteed instakill on anything is balanced). Broken builds are breaking the game one way or the other, just because everyone has the same option to use it doesn't make it breaking the game any less.

Quote:
i, personally, would love to see more skills get worked in to the game, but for now, i dont feel like theres a whole lot standing out really crushing the meta.
Just because something isn't crushing the meta and getting ran in a ____way or ____spike doesn't mean it isn't bad for the game or overpowered. The OP has been like one of the best OPs posted here in some time and you're saying it's wrong.

Quote:
only if you're on the receiving end. lol

try considering both sides when deciding what's fun. that goes for ANY skill.
Are you a troll?? Seriously?

Yes, who cares if its fun when you use it, inevitably you're going to run into eventually, and when you do you'll not have as much fun. Casual players who don't have fun, generally get frustrated and stop playing which is something the already dying PvP community doesn't really need right now.

Last edited by DarkNecrid; Sep 08, 2008 at 04:00 PM // 16:00..
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Old Sep 08, 2008, 03:54 PM // 15:54   #119
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Mirror of ice needs to be reverted back to what it was, the spike is too good at the moment.
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Old Sep 08, 2008, 04:49 PM // 16:49   #120
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Quote:
Originally Posted by Kyp Jade
No kidding, I started reading this thread for kicks, but now I feel more stupid every time I read some of the posts, especially from dimwits like magikarp



I've been trying to get back into the game, but it seems a 4 month break wasnt long enough. I've logged on a few times and got into some friends teams, and had fun for about 2 days. But the retards like powercreep, they like when they can get results from spamming flare.

Right now, the DIRECT result of adding new skills, proffesions, and generally the power creep of crap, and buffing of things that shouldnt have been buffed as much, is fun gameplay!!!! For 2 days....

Then you get bored, because right now, there are only 2 real options in HA, (and I hear its the same for the gvg guys) is to say, f**k being creative or sneaky with builds or tactics, im going to load up on as much damage as I can, put 2 monks in, and fit a few iwin buttons in.
OR

Load up on retarded amounts of defense, and then utilize 2 or 3 player templates that are much stronger than they should be, and kill with those.

(I for one am in favor of different objectives in HoH, but I gotta say I miss only altar holds now because observer gets pretty uninteresting when someone that is gone for 4 months can just look at 8 classes, 1 or 2 skills, and already know what thier strategy for the match is. At least when it was altar hold only you never knew what the other team was going to do until it was almost too late, and I dont mean KotH holding either)

Because damage templates, and moreso monk templates are so far beyond what they should be, the game degenerated into this fun for 2 days crap. They tried to deal with power creep (both keeping the game interesting, and forcing some skill decisions) by altering core game mechanics, or win objectives of both GvG and HA. It clearly didnt work, and now its worse than if they just left the mechanics alone, and kept the game on normal power.

If you want an idea of how bad the power creep has become, look at the most retarded OP gimmick scrub build of before, IWAY. Look at the crap of today. (Yes I know spiritspam was stronger, but since it required skillful people to play I listed IWAY)

IWAY of then will probably consistantly get crushed by trash builds today, probably flawlessed even. IWAY wont ever score a kill, or even threaten a good team today, wheras back then even good teams had trouble. Even after people learned to counter IWAY, it still was able to stay around, because it was frankly strong enough to compete with direct counters.

But today, IWAY would be crushed. It has nothing to do with people being better or worse players today, its because today even balanced builds people mash 1-2-3 just like before. But today more and more of those 1-2-3 are turning into 1-2-3-lolurdead. And especially certain iwin buttons like OoA force people to bring interupts, or force an interupter to camp. Not all iwin buttons work in every situation, but examples are OoA, pre-nerf NR, Ward v Harm, well of profane, weapon of warding. If your not smart enough to figure out what situations those become iwin buttons uninstall GW. My point is teams bring as many iwins as they can, so hopefully favorable situations pop up where they can use more iwins than the next guy.

I'd like to say the retards that say BUFF EVERYTHING just werent around pvp in proph days when it was fun. They dont have a real comparison. But then everyone of them swears up and down they were here since release.

This game need more nerfs, and it can be done now without screwing up your precious pve builds, so quit asking for more 1-2-3-lolurdead.

You want some general ideas of what I am talking about then
-General levels of damage from spells, or physicals (sins and dervs)
-Shorter cast times or higher damage spells
-Hard interupts with fast recharges (PD, magebane)
-Passive Defense all around (this one is actually worse than before)
-Easy access to enchantment hate
-Unstrippable prots (weapons)
-Easy to use AoE
-Both hexes and hex removal, but its fine atm because niether will ever use other than stuff water eles with the way things are today.
-Monking power
-more stuff, im to lazy

Your an idiot if you dont see that buffing all of those options, which is exactly whats been happening, is why the best options are either all out attack, or all out defense and abuse some broken stuff. Why bother makng a build work for one thing or the other, when you can just make an all out offense, and fit 1 or 2 skills here or there of all of the above, and get results today, that you had to make huge sacrifices for in proph days.
first off, nice attempt at trolling, second, that statement alone shows what you know about pvp. also, you claim everything is broken?

-General levels of damage from spells, or physicals (sins and dervs)
-Shorter cast times or higher damage spells
-Hard interupts with fast recharges (PD, magebane)
-Passive Defense all around (this one is actually worse than before)
-Easy access to enchantment hate
-Unstrippable prots (weapons)
-Easy to use AoE
-Both hexes and hex removal, but its fine atm because niether will ever use other than stuff water eles with the way things are today.
-Monking power
-more stuff, im to lazy


if everyone has something powerful to bring to the table (which they do), how can it be "broken" if all the classes are of equal "broken-ness"? if WoD is one thing considered "broken", but WoH is also "broken", but is countered by "broken" PI, wtf is your point when they all balance out by being counters for each other?? I dont see how MBane is any more "broken" than WoD, or how RC is more "broken" than WS, when RC fixes "broken" WS. Just so much whining for a game.. *gasp* changed from its original state THREE YEARS AGO. People aren't looking to play the same MMO with the same balance and SAME META as it had 3 years ago. WoW is dramatically different now, EQ is dramatically different now, etc. Starcraft, Warcraft, none of these have ANYTHING to do with how an MMO operates as well.

Quote:
Originally Posted by DarkNecrid
...

No I didn't? I never even said the word Factions or anything close to that. Please learn to read.

Factions, however, unlike Nightfall, did add skills that were at least thought out well compared to Nightfall. A lot of the secondary stuff not so much (Wep Spells and Shadow Steps), but the Core classes got skills that fit in with the Prophecies ones and weren't power creep 2 da maxxxx.



Yes but in Football you can change your plan or tactics on the fly. I can't really change my skillbar or equipment mid-game in Guild Wars.



It replaces 2+ skills. The downside is negligible for when you're going to use it. This was basically my point, they added a lot of skills with no real drawback, that for their power level just outshine previous skills' power levels, which is basically the definition of power creep.



Please play an actual competitive game sometime. Yes it can. StarCraft has kept the same units for years now, the only thing that changes is the maps, something the devs could easily do here too. CS 1.6 hasn't changed really for years, same skins, same guns, pretty much the same maps, still fun. Super Street Fighter 2 Turbo hasn't changed in 14 years and is still played competitively in the Evolution game series and Super Battle Opera the two biggest tournaments in their respective countries and in arcades across the world.

Why? Because the players advance in skill level, new things are found that are interesting, etc. The gameplay is built to be dynamic and it changes over time. Prophecies could easily have been entertaining for some time, with the occasional map added here or there, if they kept balancing it to perfection.



Which pretty much everyone has said was a terrible thing for the past 2 years, even Izzy.



Everyone could use Signet of Ghostly Might when it was bugged, I'm pretty sure it broke the game (idk maybe a guaranteed instakill on anything is balanced). Broken builds are breaking the game one way or the other, just because everyone has the same option to use it doesn't make it breaking the game any less.



Just because something isn't crushing the meta and getting ran in a ____way or ____spike doesn't mean it isn't bad for the game or overpowered. The OP has been like one of the best OPs posted here in some time and you're saying it's wrong.
before you continue trying to prove your amazing troll power, i can read tyvm, i simply mistook what you meant with
Quote:
Originally Posted by DarkNecrid
This game hasn't been close to a real balanced state since GWFC where at least every skill was in check with one or another.
.

I agree 110% that NF was the bane of the game, but what can you do about it now? remove dervs and paras? remove 400+ skills? bosses? as for your comment on football.. sorry.. the coaches make the plays in advance,they pick the players in advance, and they know their opposition in advance, so once they get on the field, its time to play with what they have. you can change your "tactics" in gws at all times if your builds allow it (splitting, ganking etc).

"Because the players advance in skill level, new things are found that are interesting, etc. The gameplay is built to be dynamic and it changes over time."-i've been playing competitive fighting games (REAL fighting games like VF and Guilty Gear AC) and the characters/skills NEVER change.. you know what does? players thinking. GWs involves tons of thinking if you want to be any good at the game, which many people are, and those are the people who win. they could probably win with garbage, but most of them still play "balanced".

I can beat ANYONE in Guilty Gear AC with Bridget even after his massive nerf from XX, just as good as I can with super broken Testament, so dont give me this huge "the skills are broken, no one could ever win the skills are broken, no one could ever win" crap, when people obviously play all the time and win for different reasons other than just being "broken".

yes the meta is stale, yes there are messed up skills, yes there has been a million powercreeps, but thats how MMOs work, so idk how you thought GWs1 with its tiny team of skill balancers would ever be different.
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